
I’m probably about two thirds of the way through MW2 now, rather than the half hour in I was last time I wrote about it. There hasn’t been anything remotely as crazy as the on rails sequence I mentioned. In fact the rest of the game has pretty much felt like Call of Duty, makes sense I suppose. There have been several of those moments, generally at the end of a level, where the game does something unique and cool with the first person camera while remaining playable, which is more than half the reason I was excited to begin with. Also, the now infamous “No Russian” level was a bit of a surprise, I had of course heard about it, but all I knew before going in was that it was the offensive mission everyone was talking about. I had no idea why.
I don’t really want to add more fuel to the fire, but since playing it I’ve done a bit of reading and was kind of shocked to find I’m in the minority in that I think it was a fairly effective level. The biggest issue I disagreed with was from Anthony Burch of Destructoid who claims that because games are an interactive medium he should not have been forced into playing the mission in the particular way you have too. Too that I say yes, this is an interactive media, but MW2, like most games is a linear narrative and is only interactive in the sense that you get to experience firsthand the story Infinity Ward is trying to tell. This style of storytelling is starting to be replaced, but it hasn’t been yet and I’ve heard some pretty compelling arguments as to why it should stick around in some form forever. Anyway, you don’t have to agree with Infinity Ward’s story, and having other options because you don’t agree with what you’re being forced to do goes against their point. Pvt. Allen (the player controlled character) feels the same way IW is trying to make us feel and based on the outcry I think they succeeded. Burch even acknowledges and is okay with most games being linear stories. I feel his only real reason for wanting a choice is because this time he didn’t want to partake in this particular story. The thing is IW was expecting people to not wanting to partake, if you really don’t want to experience it, there are plenty of opportunities to skip it, including during the mission itself if you happen to let curiosity get the best of you and then decide you do not want to finish. I applaud IW for their efforts, it may not have been the best way they could have conveyed their message, but every suggestion that I’ve heard so far to do it differently seems like a cop out because the person suggesting didn’t want to have to play by IW’s rules. It seems strange to me that after a game finally tries to do something mature and take advantage of some of its mediums unique abilities to resonate with its audience that there would be such a backlash.
Well this wasn’t supposed to turn into another “No Russian” post, but whatever. A six hour campaign that several million people have already purchased and possibly already played doesn’t really need three impressions articles written about it anymore.





