Sunday, April 11, 2010

Spoke to Soon



Well, I finished Bioshock 2 yesterday and I think I have to say I misjudged it. I really enjoyed the last half of the game, the storyline wrapped itself up nicely and all the loose ends I mentioned in my last post were taken care of in a quite convincing manner. Also, the series change of focus from a commentary on Objectivism to being about a commune styled utopian "family" was a very interesting and fresh change for Rapture.

That said, I’m sticking with my opinion that the combat was my issue with the game, but I’m changing my mind about it being solid enough to keep my interest. What I realized is that my problem with the combat, and in retrospect I had the same issue with the first Bioshock, is that the game starts off far too difficult. Enemies do way to much damage, they attack from multiple angles with weapons that obstruct player vision upon impact. Your arsenal is also hardly up to snuff early on in the both games. Yet by the end of the game you are essentially a walking tank. I could hold a room from an assault of twenty guys without breaking a sweat by the three quarter mark. With proper preparation I bet I could do it without using a med pack, though since both money and med packs flow like water by the end. Once I got to this point in both games I had a great time with the combat. The weapons allow for so many options that fighting off hordes of Splicers never gets old and setting up elaborate preparations to defend the Little Sisters became a game by itself.

This makes the second half of the game a blast, but the first a chore. Luckily the game offers a solution for the early difficulty, Vitachambers. Anytime you die in Bioshock 1 or 2 you are immediately revived in a nearby Vitachamber and any progress you’ve made, including damage dealt to your enemies remains unchanged. Therefore no matter how many times you die it doesn’t matter, you could technically run out of ammo with all your weapons and melee a Big Daddy to death over the course of twenty minutes if you were stubborn enough. Naturally, I think this is a pretty lousy solution for poorly paced difficulty. Unless I was being super careful I was using a Vitachamber during at least a quarter of my fights early on. During each major fight I’d be lucky to die and be revived reeking of failure and incompetence only once per boss while the game gently added insult to injury by telling me to keep whittling away at that Big Sister. Then for the last five hours of the game I never once even came close to dying, laughing as I passed by countless unused Vitachambers armed to the teeth with rockets and EVE.

Games often get easier as you progress through them for several reasons. For one, players tend to get better at games the longer they play them, but a larger reason is usually unlocking newer and better powers as the game progresses. Generally you fight tougher enemies to counteract this increase in strength, but games almost never up the difficulty enough. I understand that it must be a difficult line to walk, there’s always at least two variables determining how hard the latter half of a game will be and both of them vary based on each players personal improvement and dedication to finding every powerup. That’s still no excuse for the stark contrast in difficulty Bioshock 2 has from start to finish.

Making a few of the better weapons available earlier, or lowering the health of some of the earlier Splicers would have gone a long way toward making the beginning of the game as enjoyable as the ending. Even being more generous with the med packs early on rather than later when they aren't nearly as needed would have been a huge improvement.

I wrote this post because I changed my mind about Bioshock 2 so I should probably reiterate I still think the game as a whole is enjoyable and by the end I was quite impressed. It’s definitely a worthy sequel, it’s just a shame they didn’t improve upon such an obvious problem from the first game. Or maybe I just totally suck and no one else had this problem. My pride says this isn’t the case and it's usually right.

Wednesday, April 7, 2010

You're polishing bone!


I recently played through God of War 3 and absolutely loved it. As usual it was totally epic from start to finish. In fact it started off with such a big bang that I’m not sure it ever quite topped it, but the rest is still plenty good. Funny thing though, aside from some minor tweaks to combat, the game hasn’t changed. The move set for Kratos’ main weapons is exactly the same. The puzzles are as clever, yet simple as ever. Even the anger is the same, actually, the anger might be even more over the top. Kratos kills every single person he encounters with the exception of three. The only three he doesn’t kill he has sex with during the also expected sex mini game.

Has this repetition affected my appreciation of the game at all? Hell no, the first sentence of this article says I absolutely loved it. The fact that the main move set hasn’t changed allowed me to play like a pro right from the start. The outrageous story is as awesome as ever and the new HD graphics and set pieces are jaw dropping. God of War 3 really shows you what the PS3 is capable of.

Yet, when I sent GoW3 back to GameFly and received Bioshock 2 in return I was faced with a similar situation, but am having an opposite reaction. Bioshock 2 looks almost identical to the first game, aside from a few combat modifications it controls the same, and so far the story even seems to be unfolding the same way. It’s pretty much a more polished and updated version of the first game. So why is it that God of War 3 feels like a polished and refined version of its predecessors while Bioshock 2 feels stale?

At first I thought it was because the story seemed to be built on a much shakier foundation than the first. I immediately had questions like why do the Vitachambers work with the new player character and what is the reasoning for Lamb and co. staying in Rapture for 10 years after it all went to shit? That isn’t it though; I’m willing to overlook these flaws for a couple of reasons. For one, I’m only a third of the way into the game, really though, most of my plot problems are minor. Another thought was due to some dissonance stemming from playing as a Big Daddy, but feeling as agile and vulnerable as the human I played in the first game. This can’t be the issue either (though it does constantly get on my nerves), I’ve played through countless games with god awful stories full of player/character dissonance and it’s never been an issue as long as the gameplay is interesting and fun enough. I can’t wait to play Bayonetta after I’m finished with Bioshock 2 and I haven’t stopped playing Borderlands since January, neither of which can even really be said to have stories. I mean they are there, but who cares? The developers certainly didn’t.

I guess that must mean I don’t find Bioshock’s gameplay compelling enough to engross me for an entire new game. Thinking back on the first one this makes sense. My favorite parts were not the plasmids and elaborate traps you could set up for Big Daddies. It was the setting and characters. Rapture was so fully realized and the characters were so well written that just being in the game was enough. That allure must have worn off either during the first game or sometime over the last two years though because I’m struggling to finish this one.

Anyway, I think I had some greater point I was trying to make about fun gameplay, but I can’t remember what it was and Slevin just texted me to play some more Borderlands.

You know what, upon further reflection I may have already made this point with my Mass Effect 2 post so just go read that instead.

Jebus out!