
For example, at one point in FF12 my party acquired a special item called the Dawn Shard, but did not know how to activate it. In order to find out, I had to go south of Rabanastre, across the Giza Plains and west through the Ozmone Plains to the tribal village of Jahara. There I had to find certain elders to ask whom eventually had me speak to their head elder who told me he didn’t know. All was not lost however, I ran into another lead in the village, he joined me as we headed east across the plains again an into the Golmore Jungle with the intent of talking to a wiseman at the base of Mt. Bur-Omisace. Of course halfway through the jungle I ran into a magical barrier. Turns out one of my party members, Fran, knew who was causing this barrier. I went to her secret home town in the jungle to find this person. Naturally, she wasn’t there and vague references to the Henne Mines were all I got out of her kinswomen. So I headed there, fought my way deep into the mines, killed a giant monster and found our girl. Excellent, barriers down, I can proceed. After getting back to the jungle I found a giant pissed off dragon who had this wonderful move that debuffed my entire party with almost every negative status effect known to Square Enix. After dealing with him, I found yet another town, and then after crossing a short snowy area I reached the mountain base.
Sweet, this simple and largely plot irrelevant task ended up taking me over five hours. I know a game has to have gameplay, but we berate shooters and slashers for getting repetitive after 10 to 15 hours, while the average main story in a JRPG is somewhere between 40 and 60 hours. The combat in them varies, but I can’t think of a single JRPG whose combat I consider more engaging and that stays interesting longer than any other genre out there. So why do JRPGs get to be so long? Why do we want them to be so long?

Lately, people have been debating the merits of lengthier games. Several gamers, myself included, would rather play a shorter game of high quality rather than one filled with a dozen dungeons of fluff to trudge through. It makes sense, for the first time ever gamers as a demographic are adult in the majority. All the children of the 80’s and 90’s that grew up playing games are now in their twenties and thirties and have real responsibilities that take time. Finishing a 60 hour game would probably take an average father with a full time job two months to complete.
I love JRPGs as much as the next guy they have great stories, the best developed characters in video games, and vibrant and interesting worlds. But all of that could easily be condensed into a third of the size and we wouldn’t be missing much at all. I think some of the bigger western RPGs have the right idea. Take Oblivion for instance, you could sink 200 hours into that game if you wanted too, but the main quest is still doable in 10 hours. Leave all the optional stuff in there for the completionists and the students on summer break and just trim the fat off the story. Anyone who claims all the fat is what makes the stories so good are full of it. Of all the things required of me during that FF12 anecdote up there, the only part that lead to any extraneous plot/character development was the bit involving Fran that told us of her clichéd history with her sister and town. The entire Jahara part of the story could have be cut without anyone batting an eye.
I’ve spent the majority of my first year since graduating college goofing off and working part time at a grocery store. I beat a game or two a week and am still wary of starting a game like Persona 3 FES because that feature touted on the back of the box. You know, the one that says over 120 hours of gameplay. If I’m hesitant to start this game, what hope does the rest of the world have?
jrpgs have the most developed characters r u on crack next you'll say the wwe is like going to see the nutcracker lol
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